Ferguson (2008) adds in context of the 2007 Virginia Tech massacre where one man killed 32 innocent students, professors, and academicians that linking violent video games with this massacre is unsubstantial, and there is no merit in associating the video games exposure and real life incidents of such type. However, it is always a question about the learning of these kids, who enter into killing mode and actually kill innocent victims. In contrast, Ferguson et al. (2012) in their research shows that there is a causal link between violent video games exposure and youth aggression development and actions in adolescents. Thus, there is a demand for high quality research in the issue to actually prove the causal link to be valid and reliable enough to take remedial actions in terms of policy intervention, schooling, and education, eradication of games publishing, and introducing more progressive alternative programs for children.
Alcohol motivated violence is another moral panic that Australia has been witnessed to since a long time. The reason that it has become a moral panic is because there have been several cases where the violent action causing life, or property damage has been motivated by intoxicated beings. Livingston (2011) in his research found out that the number of crimes and violence taking place has been directly and significantly associated with alcohol and intoxicated beings, who were found to be the culprits. He also found that in Melbourne, there is a strong association between packaged liquor licenses with the changes in violent and crime rates. Domestic violence being a significant problem for Australia, there are several policy measures that are taken place to curb its recurrence and reduce loss of property and life. Alcohol motivated violence has become a moral panic in the eyes of Australian citizens and they tend to associate alcohol consumption with violent behaviour and criminal inclinations. Society is changing its perception about such crimes very quickly now, as the underlying reasons also keeps changing faster.