The learning from this research is listed below. The seven steps of execution of animation that has learned from this research are: (a) Gathering information; (b) Exploration; (c) Working out the impediments; (d) Determining the approach; (e) Scene should have a time out; (f) Animation execution; and (g) Finishing Refinements and Details，The Null hypothesis has determined the results with respect to the following aspects of the research. The aspects are: (1) The computer animation impact on children with its effect on the character formation and the values system; (2) The computer animation impacts on children in relation to aggression and violence in the situations of real life; (3) The computer animation impacts on children with respect to their aggressive behaviour; (4) The computer animation impacts in relation to the ideas of transfer compared to other medias; (5) The computer animation impacts in relation to the idea formation; (6) The computer animation impacts on children in relation to their unhealthy situations and body weight; (7) The computer animation impacts on children in relation to their community relationship, education and their family relation; (8) The computer animation impacts on children in relation to their communication skills, learning process, and knowledge; (9) The computer animation impact on children in relation to their organizing capacity and articulation and the understanding’s comprehension; (10) The computer animation impacts on children in relation to their depression and social isolation; (11) The computer animation impacts on children in relation to their attitude and interest; (12) The animation program that is most preferred to children; (13) The computer animation programs that are widely used have impact on the different mediums;
(14) The computer animation’s hidden negative content’s impact in relation to the children’s computer animation; (15) The computer animation of Film and TV’s impact on children in relation to their retardation capacity; (16) The Animation program’s most preferred domain of children; (17 The computer animation impacts on children in relation to their viewing of the animation; (18) The computer animation impacts on children in relation to their themes of the most preferred animation; (19) The children’s language ratings in interacting with the Animation program; and (20) The computer animation impacts in relation to the traditional story telling.The main problem that was encountered is gathering data from the sources. Since secondary data is collected for this research, the searching of the data was done from the libraries. The gathering of data from the libraries is a tedious process and very time consuming. To overcome that, two students from a local college who are studying animation are recruited as field workers. They were appointed as interns. Their knowledge on the subject and their knowledge on the sources of information helped securing the required data more easily. Although secondary data is sufficient for the research, some information may well be outdated. To overcome this hindrance, primary research could have been done that would have authenticated the result more. The effectiveness of data gathering would also have been secured with the primary research.