22/01/2019

英国人力资源学论文代写:电子游戏形成的产业

英国人力资源学论文代写:电子游戏形成的产业

电子游戏是指以电子设备为依托,涉及人的互动的电子游戏。完整的电子游戏出现在20世纪末,并改变了游戏这一术语的定义。它是伴随着科学技术的发展而产生的一种文化活动。电子游戏已经成为一种产业、一种文化和一种新的媒体形式。它是一种独特的文化产业,并不逊色于传统产业。根据Newzoo即将发布的2015年全球游戏市场报告,今年全球游戏市场规模将达到915亿美元,同比增长9.4%。按照这个速度,2017年全球游戏市场的收入预计将达到1070亿美元(“2015年全球游戏市场将增长9.4%,达到915亿美元:中国和美国在第一市场将并驾齐追”)。由此可见,游戏产业已经成为一个非常重要的提供经济效益的产业。

英国人力资源学论文代写:电子游戏形成的产业
在中国,游戏被人们看不起。中国有一个古老的成语说,过度关注琐碎的事情会削弱意志,这意味着经营不相干的业务很容易导致意志的丧失和事件的拖延。然而,在当今全球化趋势的背景下,电子游戏作为一种新兴的文化产业,在中国取得了巨大的进步,也为中国经济做出了巨大的贡献。根据市场研究和预测分析公司Newzoo即将发布的2015年全球游戏市场报告,到2018年,全球游戏市场将达到1133亿美元。2015年,中国和美国平行占据了市场主导地位,中国以220亿美元和220亿美元的最小差距超过美国。

英国人力资源学论文代写:电子游戏形成的产业

Video game refers to an electronic game relying on the electronic device and involves human interaction. Complete video game appeared in the late 20th century and has changed the definition of the term of the game. It is a cultural activity born with the development of science and technology. Video game has already become an industry, a culture, and a new form of media. It is a unique cultural industry, which is not inferior to traditional industries. According to Newzoo’s upcoming 2015 Global Games Market Report, the global games market will increase to 91.5 Billion USD this year, a growth of 9.4% over the previous year. At this pace, the global revenues will be projected to rise to 107 Billion USD in 2017 (“Global games market will grow 9.4% to $91.5 bn in 2015: China and the US neck and neck for number one market”). This reveals that Game industry has already become a very significant industry to provide economic benefits.

英国人力资源学论文代写:电子游戏形成的产业
In China, games were looked down by people. There is a Chinese old idiom saying that excessive attention to trivial things will sap the will, which means that running irrelevant business can easily result in the loss of one’s will and the delay of an event. However, under the background of today’s globalization trends, video game, as an emerging cultural industry, has achieved huge progress in China and has also made tremendous contribution to China’s economy. In accordance with the upcoming 2015 Global Games Market Report conducted by the market research and predictive analytics firm, Newzoo, the worldwide games market will come to $113.3 billion by the year 2018. In 2015, China and the US were paralleled in taking the leading market, with China outgrowing the US by the smallest margins of $22.2 billion versus $22.0 billion.

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